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Warm-up Drill 3

Groups of 12+
Sliotars: 2
Cones: 6
Skills: Striking, Control, Handpass, Catching
Level of Effort: 2.5/5
Level of Complexity: 2.5/5

Set-up:

Two (or three) players line up at six cones, A to E, as shown below. Players 1 and 4 start with a ball at cones A and D. The drill is repeated around two interconnected triangles.

The ball will travel clockwise in one triangle and anti-clockwise once it crosses to the other. This will force the players to perform the skills included off both sides.


Description:

Player 1 strikes the ball at head height for player 2 to catch at cone B and runs to cone B. 2 catches the ball and handpasses to 3 and moves to C. 3 takes the ball and strikes a low ball along the ground to the first player at cone D and moves to the end of the line at D.

At the same time player 4 has begun the same cycle on the other side by striking the ball for player 6 to catch and cone E. He handpasses it to 6 at cone F who strikes the ball along the ground across to the first person at cone A and the cycle begins again.

Skills:

At Ⓐ control a low ball and strike to the hand off the right.
At Ⓑ catch the ball and hand pass to the left.
At Ⓒ catch a handpass and strike along the ground off the right.
At Ⓓ control a low ball and strike to the hand off the left.
At Ⓔ catch the ball and hand pass to the right.
At Ⓕcatch a handpass and strike along the ground off the left.

Variations:

A) If players get very proficient at this introduce a third ball into the cycle.

B) Move cone B back a further 10 or 15 metres to encourage a longer strike and have the players catch the ball running onto it and also give the handpass to the next player on the run.

C) Introduce token opposition for the handpass to force the player to pass around/over the defender.

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Cool Down Drill 1

Groups of 4
Sliotars: 2
Cones: 4
Skills: Striking, Catching
Level of Effort: 1.5/5
Level of Complexity: 1.5/5

Set up:


Lay out the cones in a T-formation as shown below with 12m to 15m between each cone. Players 2 and 3 start with a ball.

Description:

Player 2 strikes the ball to player 1 who catches it and strikes it on to the player without a ball, player 4. Player 3 now strikes his ball to player 1 who strikes it on to 2. 4 now hits it to 1 and so on. The player in the middle takes each ball alternately and strikes to the player without a ball.

Repeat for 60 seconds when player 2 takes over from player 1. Repeat twice for each player.

Variations:

A) Handpassing rather than strike the ball.

B) The player in the middle controls the ball and hits it back without catching.

C) Set up cones in a square grid.

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Picking Drill 2

Groups of 4
Sliotars: 1
Cones: 3
Skills: Roll Lift, Jab Lift, Soloing
Level of Effort: 2.5/5
Level of Complexity: 1.5/5

Set-up:

Three cones are set up in a line with about 7m between each cone. The players line up at cone A and a ball is placed at B.


Description:

Player 1 starts by running to B and roll lifting the ball, he turns and carries the ball back around cone A, turns and runs out to cone C dropping the ball at cone B as he passes.

He rounds cone C, runs back to A and jab lifts the ball at B. He continues in to A, rounds it and goes back out to B where he drops the ball for the next player to begin. He finishes the the run by sprinting back to A. Each player goes in turn.

Variations:

A) Player 1 starts with the ball and begins by running to B and dropping the ball there, back in around A, out to C jab lifting the ball at B on the way out, dropping the ball at C, back in around A (or B) out to C, roll lifting the ball and running in to give a pass to player 2 who repeats the shuttle run.

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Physical Drill 2

Groups of 4
Cones: 7 per group
Level of Effort: 4.5/5
Level of Complexity: 4/5

Set up 4 cones in a line about 5m apart as shown by cones A, B, C and D below. Each of these cones will be a station on the circuit. Outside of cone A place three more markers at distances of 7m, 14m and 21m. The set-up here shows three groups.



The circuit will be a combination of high intensity and low intensity exercises. The high intensity exercises will be at cones A and C and the low intensity exercises will be at cones B and D.

At A the players will sprint to the markers placed at 7m, 14m and 21m. In general the exercises at B will work the core and abs while those at D will work the upper body. The exercises at C will be varied but will require the players to work hard. Although still working the players get a chance to catch their breath at B and D.

There are three circuits of four exercises and each circuit will be repeated three times. This gives 3 x 4 x 3 = 36 working periods which will last about 30 seconds each. With short breaks between the stations and longer breaks between the circuits the full routine can be done in about 25 minutes.

There will be players at each station but we will outline what those initially lined up at cone A will do. The players who start at B, C and D will do likewise.

Description:

Starting at A the players will sprint in and out to the marker at 7m seven times. This run will take about 30 seconds. These runners provide the timing for the rest of the groups. When they are finished the run all the players will move to the next station. Those at A will move down to the station at cone B. After ten seconds or so they will start the exercise assigned at B. They will then move on and work through stations C and D.

After finishing at D the players will be back at A. This time the players will sprint in and out to the marker at 14m five times. Again this will take about 30 seconds after which they work through stations B, C and D again carrying out the same exercises as before.

The next (and final) time the players get back to A they will sprint in and out to the marker at 21m three times. Again this will take about 30 seconds. After this the players will work through stations B and C before finishing up at D for the last time again doing the same exercises.

These 12 stations (A, B, C and D by three times each) comprise one complete circuit. After a break of 90 seconds or so the players line up at their starting cones and begin the second circuit.

The players do the same runs as outlined above at A but do different exercises at B, C and D. Again there will be 12 stations on this circuit. After another 90 second break the players begin the last circuit which has the same runs and three more exercises.

Examples of exercises that can be carried out at each station are given below. Remember that in each circuit the players will carry out three 30 second sets of each of the exercises.

First Circuit:
B – Overhead hurley swing keeping arms up
C – Two footed side to side jump over hurley
D – Static plank

Second Circuit:
B – Squat (with hurley held over head)
C – Burpees (Out-in-and up)
D – Sit-ups

Third Circuit:
B – Press-ups
C – Knees in the gut
D – Double leg static lift

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Shooting Drill 3

Groups: 4
Sliotars: Lots
Cones: 4
Skills: Striking, Shooting, Controlling, Catching
Level of Effort: 3.5/5
Level of Complexity: 2.5/5

Set-up:
Break the players into four groups with a group at each of the four cones on the 45m lines as shown below. Divide all the balls between groups 1 and 4. Have two or three people behind the goals to feed the balls back out to cones 1 and 4.


Description:

The first players at 1 and 4 strike a diagonal ball across the middle of the field for the first players lined up at cones 2 and 3. The strike could be over a target such as a small goals. The strike should be a direct low strike in front of the player at the opposite cone.

The player facing the ball comes onto it and either catches or controls the ball. They then turn strike it over the bar; at 2 they will be shooting off their left and at 3 they will shoot off their right.

After striking the ball at each cone the players move on to the next cone. This can be either clockwise or anti-clockwise but all the players have to be moving in the same direction. The second players in each group repeat the drill.

The players should be working hard on this drill using it as a stamina as well as a striking drill. The ball should be struck on the run at all times and the players should run hard between the cones. With 16 to 20 players there should be little waiting time and players will only have a short break at each cone.

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