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Showing posts with label short sprints. Show all posts
Showing posts with label short sprints. Show all posts

Picking Drill 2

Groups of 4
Sliotars: 1
Cones: 3
Skills: Roll Lift, Jab Lift, Soloing
Level of Effort: 2.5/5
Level of Complexity: 1.5/5

Set-up:

Three cones are set up in a line with about 7m between each cone. The players line up at cone A and a ball is placed at B.


Description:

Player 1 starts by running to B and roll lifting the ball, he turns and carries the ball back around cone A, turns and runs out to cone C dropping the ball at cone B as he passes.

He rounds cone C, runs back to A and jab lifts the ball at B. He continues in to A, rounds it and goes back out to B where he drops the ball for the next player to begin. He finishes the the run by sprinting back to A. Each player goes in turn.

Variations:

A) Player 1 starts with the ball and begins by running to B and dropping the ball there, back in around A, out to C jab lifting the ball at B on the way out, dropping the ball at C, back in around A (or B) out to C, roll lifting the ball and running in to give a pass to player 2 who repeats the shuttle run.

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Picking Drill 1

Groups: of 3 or 4 players
Sliotars: 2 per group
Cones: 4 per group
Skills: Jab Lift, Roll Lift
Level of Effort: 3.5/5
Level of Complexity: 1.5/5

Set-up:

Arrange four cones in a straight line with 7m between each cone. Place at ball at cones C and D. Three players line up at cone A.


Description:

Player 1 starts from cone A and runs to C. He roll lifts the up the ball there, turns and brings it in to cone B. He then turns again and goes out to cone D, roll lifts the ball there, turns and drops it at cone C. He finishes by running through the starting position.

Player 2 again starts at cone A and runs to C. In this instance he jab lifts the ball at C and takes it out to D, turns and roll lifts the ball at B and takes it out to C. He turns and finishes by running through the starting position.

The balls are back in the original position and Player 3 continues by doing the same run outlined for Player 1 above. Repeat for a fixed number of turns or time.

Variations:

A) All variations of three cones and two balls work. In the above you can have players always go to the outside ball first at cone D.

B) You can have balls and B and C and have players go to either ball first.

C) You can have balls and B and D and again tell the players which of the two to go for.

The key is that the players always go to the same ball first and move it to the cone that has no ball. In the example illustrated above the players always go first to the ball at cone C (the middle cone) and take that ball to whatever cone does not have one. To finish they move the second ball to the cone that now has no ball.

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Physical Drill 1

Groups: 4
Equipment: 4 cones
Duration: 10 minutes
Develops: Anaerobic capacity
Difficulty: 4/5

Set-up:

Lay out the cones as shown below in a 12m square with corners A, B, C and D . Break the players up into four groups and place a group at each cone. Groups should have 3 or at most 4 players.

Description:

One player from all the groups goes each time. Players will run around a number of sides of the square, turn at the cone and return to their original cone.

Initially players will run one side. So the first player at A runs to B and back to A, the player at B goes to C and back, the player at C goes to D and back and the player at D goes to A and back with the four all players going at the same time. The next players in each group repeat the same run.

Then the players run two sides of the square and back to their starting point. Thus, the players at A run to B go round it and on to C. They turn around at C, run round B and back to A. The other three players do likewise. After all the players have done that run, the players run three sides and so on. For the longest run the players run all the way around the square, go around their starting cone and go back around the square again.

A useful pyramid is three sets of four sprints. One pattern to follow is 1,2,3,4, 4,3,2,1, 1,2,3,4 where the numbers represent the sides of the square ran on each sprint.

Variations:

A) The grid can also be adapted for five (pentagon) or more groups.

B) Have the next player in each group act as the cone to force players to run around then. When they begin their run the next player takes their place.

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